3D Game Development with Blender 5 and Unity 6
English | 2026 | ISBN: 9781836643210 | 464 Pages | EPUB | 63 MB
You’ll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you’re drafting scenes, creating worlds, or building assets for Unity, you’ll gain the technical skills to work smarter and faster.
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